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AI Insights · Timothy · June 2021

Top 5 Miner Games on Android in Russia: Q2 2021

A detailed look at the performance of the top 5 miner games on Android in Russia during Q2 2021, based on Sensor Tower data.

Top 5 Miner Games on Android in Russia: Q2 2021

In Q2 2021, the top 5 miner games on the Android platform in Russia showcased varying trends in weekly downloads, revenue, and active users. Below is a detailed analysis of their performance.

Idle Miner Tycoon: Gold & Cash

From Kolibri Games, this app saw a consistent weekly revenue, peaking at around $2.8K in late March and early April. Weekly downloads fluctuated, reaching a high of approximately 29K in early April and dropping to around 16K in mid-June. The active user base started at around 254K in late March, gradually decreasing to about 222K by the end of June.

Gold & Goblins: Idle Merger

AppQuantum's game experienced a steady increase in weekly revenue, peaking at around $2.5K in mid-May. Weekly downloads showed a significant drop from around 85K in late March to approximately 19K by the end of May, then slightly recovering to about 25K in late June. The number of active users started at roughly 179K in late March and decreased to around 95K by the end of June.

Diggy's Adventure: Puzzle Tomb

Published by Pixel Federation Games, this app had fluctuating weekly revenue, starting at about $1K in late March and dropping to around $0.6K by the end of June. Weekly downloads remained relatively low, peaking at about 2.9K in late March and dipping to around 1.7K in mid-June. Active users began at approximately 34K in late March, decreasing to about 30K by the end of June.

Deep Town: Idle Mining Tycoon

From Game Veterans, this app saw a gradual increase in weekly revenue, peaking at around $0.8K towards the end of June. Weekly downloads were relatively stable, averaging around 12K throughout the quarter. Active users showed a slight decline, starting at approximately 51K in late March and ending at around 50K by the end of June.

Dig out! Gold Mine Game

Interactive 360's game experienced modest weekly revenue, peaking at around $0.6K in late June. Weekly downloads varied, reaching a high of approximately 14K in late May and dropping to around 7.2K by the end of June. Active users saw a significant rise from around 17K in late March to about 30K in late May, then slightly decreasing to around 22K by the end of June.

The data for these apps was sourced from Sensor Tower, providing deeper insights into the performance trends of mobile games. For more detailed analytics, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: June 2021